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Ahmed BinSubaih A.BinSubaih@dcs.shef.ac.uk Supervisors: Dr. Steve Maddock Dr. Daniela Romano 2003-2007 |
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Research
The research investigates two topics:
1- Using a Serious Game for training:
The use of serious games for training traffic accident investigators at Dubai
Police. Currently new police officers recruited by Dubai Police go through the
same training process, which consists of lectures and on-the-job training
(designed for their specific rank category). The training is administered by
Dubai Police Academy which also accepts recruits from other Gulf Cooperation
Council (GCC) countries, Republic of Yemen, and Palestine. The training duration
varies from 6 months to 4 years, based on the rank category. During the course
and after graduation, recruits are assigned to police stations and departments
in which they receive further on-the-job training. Considering that in Dubai
traffic accidents kill one person every 37 hours and injure one person every 3
hours. Novice traffic accident investigators are expected to 'learn by doing' in
this intense environment. Currently, they use no alternative to the real world
in order to practice. We argue for the use of an alternative learning
environment, where the novice investigator can feel safe in exploring different
investigative routes without fear for the consequences. The environment should
also encourage repetition and social interaction.
Findings:
Fifty-six policemen took part in an experiment involving a virtual traffic accident scenario. They were divided into two groups: novices (0 to 2 years experience) and experienced personnel (with more than 2 years experience).
(see BinSubaih
et al, 2006c)
2- Building an Architecture to Enable Porting a "Game"
between Game Engines:
The problem with the current game development approaches is the tight
coupling they introduce between the "game" and the game engine. This
makes porting the game to another engine cumbersome. We have built an
architecture called Game Space based on a service-oriented design philosophy
that enables a game to be developed externally and be serviced to two different
game engines without modifying the game to suit that engine (BinSubaih
et al, 2006; BinSubaih
et al, 2005d).
Publications
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| 2007 |
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| 2006 |
| 2005 |
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| 2004 |
Committees:
Other Projects/Achievements:
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© 2007 Last Updated 7-Jan-2008 |